9/3/2023 0 Comments Hard surface modeling zbrushGood understanding of game mechanics related to objects and environments.Ability to work under constraints of quality and time.Ability to work in a team, good communication skills.Versatility, responsiveness, autonomy and initiative.Good artistic ability and observational skills.Comfortable creating 4k resolution game assets.Good understanding of balancing quality standards and game performance in a game engine.Work from photo reference and concepts during production of assets.Model and texture, modular, and hard-surface assets that meet the global art direction needs.Mastery of the PBR Pipeline for the creation of textures (Substance Painter/Photoshop, baking tools).Excellent knowledge of modeling tools such as 3DSMAX, Autodesk Maya, Blender, Zbrush (UV layouts, retopology).Control of constraints related to real-time geometry. ![]() Ensure the technical and artistic follow-up of the assets imported into the game and make the necessary modifications.The integration of objects, textures in a game editor like Unreal.The production of realistic and high-quality assets (object and textures) that meet the expectations of the Lead Artist.In this role, your missions will be as follows: ![]() You will join the project's Art team, you will participate in the modeling of "props" and the creation of their textures according to the guidelines of the Lead Artist while respecting the artistic, technical and gameplay constraints. ![]() Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come. As a Props Artist at Ubisoft Paris you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the Star Wars galaxy.
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